MICRO COMPANY

03 Signals

[CITY, COUNTRY]BUILD [BUILD NUMBER]

HomeTitlesSupport

Patch notes

Tidecaller chapter seven: ice, and what it does to a solved board

Ice changes state across turns, which breaks a lot of assumptions players built over six chapters. That was the point.

published
written by
Tidecaller team
reading time
2 min
channel
Patch notes
NEWS HERO — TIDECALLER CHAPTER SEVEN placeholder, 2400 by 1350 pixels
signal / tidecaller-chapter-seven

Chapter seven introduces ice. Ice is solid until water has passed next to it twice, then it becomes a channel. It is the first terrain in Tidecaller that changes during a solve rather than between boards.

  • 24 new boards across three islands
  • Ice terrain with a two-pass state change
  • Solution replay now steps through state changes
  • Minimal-solution counts recalculated for chapters one to six

Recalculating the older chapters means some boards you had already optimised now show a lower minimum than before. That is a correction, not a nerf: our original solver missed a class of route.

Accessibility

Ice is distinguished by pattern and edge weight as well as colour, consistent with the rest of the terrain set.

10

related